In the review of the PC releases in October, one name caught my attention after watching one of his videos at leisure: Partisans 1941. The reason was simple, as it was an evolution of games in the line of Commandos, but with basic development and experience in between, without leaving aside strategy or stealth.

Developed by the Russian studio Alter Games and with the support of the German Daedalic Entertainment (Candle, Shadow Tactics: Blades of the Shogun), this is another game set in the Second World War that brings its own grain of sand to offer something different. And the truth is that it succeeds.

Another game to keep track of in October

As Alexey Zorin, a Red Army commander who managed to escape from a Nazi prison camp, Partisans 1941 presents us with another resistance struggle to survive Hitler’s army. And on this occasion, he does so with a very different tone than that of that kind of strategy game, by emphasizing obtaining resources (by starting with nothing) or even worrying about the group’s morale, This War of Mine style, by influencing our state as we return to base.

This playable advance makes clear the main mechanics, where it clearly drinks from the works of Pyro Studios, but adding significant variants in the combats, by leaving a bit to chance the theme of the shots in relation to the position of each character and their skill with the weapons. Because here even the coverings influence, having to previously plan each ambush on the enemy to avoid displeasure. The good thing? That you can “pause” to control each action in a similar way to the Duel mode in Desperados III.

It won’t be, in short, aim and kill instantly, but it will be necessary to take into account several parameters, reflected in a percentage icon more typical of turn-based tactical strategy games. This contrasts with the execution of the knife, for example, where the effect will be immediate with no margin for error, despite taking a few seconds that can give away our position … also by the sound. Even in the bushes we will make noise.

Partisans 1941 cares about that kind of detail, which is to be welcomed. The usual thing would be to go unnoticed among the vegetation, but here we must move cautiously and not make too much noise, without neglecting those other areas where we are more exposed. And for now, this formula works quite well.

Partisans 1941, an interesting twist in strategy

Each recruited character will have his own passive skills to unlock through experience, which we get as we eliminate Nazis or fulfill certain tasks. In turn, each member of the resistance has its own inventory, similar to Commandos 2: Men of Courage, from which to manage the arsenal, kits and other items.

As we offer a kind of automatic combat when we are discovered, it is of utmost importance to place them well in the covers and that they take proper advantage of their firearms. For example, someone with a shotgun is not going to be placed in the distance, because he loses a lot of aim and impact with his bullets.

Partisans 1941 gives way to exploration, in turn, with maps that hide secrets, both with resources to improve the base (a feature not available in the demo, unfortunately), and with secondary missions, such as rescuing some civilians imprisoned in front of a church. The good thing is that there will be a fog of war, as in the typical RTS of the 90’s, without knowing if there will be enemies in an area until we are close. That way, the grateful surprise effect will never be lost.

There have been only two missions out of the 20 that will be in total in its final version, available on October 14th on Steam, but they have left me with a very good taste in my mouth and with the desire to know how exactly the base theme will work.